DungeonMorphs serve 3 purposes (our book helps with these if you want more help):
- They help you get past a creative block when designing dungeons (or cavern, city, village, etc.). Roll a few and look for interesting combinations or think of who might be stationed in that section and how they might interact with other forces on that design or adjacent designs.
- You can use them to run a dungeon-on-the-fly. If you’re great at improv or you have a few good resources (lists of creatures appropriate for the party, trap ideas, treasure generators, etc.) you can just roll a few dice (or type out an area using the font or arrange some of the cards) and create an adventure area instantly.
- Use them for solo/co-op Role-playing games. Many of these types of RPGs have map generators built in–but you can substitute DungeonMorphs! Or add them to a solo-co-op RPG that isn’t normally as map-focused.